Design for VR - Project Showcase 2024

Here presented are the outcomes from the course DE677: Design for Virtual Reality (Autumn Semester 2024).
• Course Duration: 2 weeks
• Project Developement: 1 week

Browse Projects:


Palette : A VR Data Management Tool

VR Quest Unity

Team: Arunabh Chaudhury | Nanoty Nachiket Jitendra | Soumya Agarwal | Prashin Prashanth

Palette is an VR application that transforms the way we view our digital content. Drawing inspiration from the memory technique of the mind palace, Palette allows you to intuitively organize and access your files within a fully immersive 3D environment.

With Palette, you can bring in data from across your system and customize your workspace to fit your needs. Whether you prefer a virtual space resembling your own study or an entirely new world to escape the clutter, Palette provides the ideal environment for focus and creativity. Experience a new dimension of productivity and creativity with Palette, and paint a masterpiece with Data!


11:59 PM

VR Quest Unreal

Team: Anjali Baghel | Harshal Yadav | Shrunoti Tatiya | Tamanna Sharma

This interactive VR Narrative takes us into the life of a student who has a deadline to meet. As you guide him through distractions and self-doubt, you will uncover the hidden forces that fuel procrastination, and maybe even find a few answers for yourself along the way.


VRली

VR Quest Unreal

Team: Tushar Singh | Aditya Singh | Digbijoy | Sidharth Suryanarayan

Our project transports you into the vibrant world of the Warli tribe through Virtual Reality. Dive into their stunning art and rich traditions in an immersive digital space that preserves their culture for the ages. Explore mesmerizing rituals, intricate designs, and the tribe’s deep connection to nature. Experience Warli life like never before!


Drones of Dawn

VR Quest Unity

Team: Abhiram NS | Adarsh S | Aswin S | Midhun George

Drones of Dawn is a gripping VR game set in a post-apocalyptic world where robots have taken over. Players step into the shoes of a lone survivor navigating through a devastated city, tasked with collecting and guiding drones through dangerous underground tunnels. The goal is to safely transport these drones to a key location where they can be assembled into a powerful army to confront the robot overlords.

As players traverse the tunnels, they must overcome various obstacles by using strategic drone formations and quick reflexes. Each obstacle presents a unique challenge, demanding adaptability and precision. Use intuitive hand gestures to control and shape your drone swarm, offering a unique and engaging gameplay experience. Points are awarded based on the number of drones that successfully reach the endpoint, with higher scores achieved by preserving and delivering more drones. Efficient planning and expert use of drone controls are crucial for achieving top scores and preparing for the ultimate battle.

For more information, visit the Project Link.


Maunaraagam

VR-Film Quest Mobile Spatial-Audio

Team: Yash Karanjavkar | Sidharth Goutham | Namit Tirkey

Maunaraagam is a 360 VR music video that immerses you in a story of separation, where distance slowly unravels the bond between two people. With spatial audio divided into three 120-degree segments, Maunaraagam will let you experience both sides of the story, painting a moving portrait of love slipping through the hands of time and space.

For more information, visit the Project Link.


STARMAZE : A Cross-platform VR Game

VR MR Quest Unity

Team: Anumeha Patoria | Tanmay Kuwalekar | Hayat Tamboli | Yashwant Rawat

You are a stranded space traveler whose spaceship has crash-landed on a mysterious planet. The only hope for escape lies in a powerful beam of energy, radiating from a distant star fragment on the planet’s surface. But you’re not alone. Guardians protect the maze-like path to the light, determined to keep its power hidden forever. Time is running out—will you reach the beam and escape, or be trapped on this new planet?

STARMAZE is a competitive multiplayer VR game where two players, one in VR and the other on a mobile device compete in a time-constrained, ever-changing maze. The VR player must reach the light beam before time runs out, while the mobile player uses their strategic abilities to control the maze and prevent them from winning.

For more information, visit the Project Link.


See course outcomes from the previous years:
Showcase Spring 2024
Showcase Autumn 2023
Showcase Autumn 2022
Showcase Autumn 2021