Here presented are the outcomes from the course DE677: Design for Virtual Reality (Autumn Semester 2026).
• Course Duration: 2 weeks
• Project Developement: 1 week
Team: Aman Kumar, Devavrat Chachad, Parimal Chahande, Aiman Aslam
Inspired by Alice Birch's 2017 play, Anatomy of a Suicide, is an inherited home shown through a narrative VR experience. Inside the quiet walls of an ancestral flat, three generations of women across time inherit a heavy feeling of isolation and grief. In the present day, the third-generation woman sits alone in her room, struggling against the heavy thoughts of her family’s past and a fear of being abandoned. The house itself seems to provide the clues, holding onto the forgotten memories of the mother and grandmother who walked its halls before her.To break the cycle of inherited patterns, the hidden messages within this house must be deciphered before history repeats itself.
Team: Karthiga R, Jay Panchal, Navjot Singh, Jobel Joseph
Traditional portfolios for automotive and industrial design rely heavily on 2D images, renders, and physical prototypes, making it difficult to understand a product’s true scale, form, proportion, surface quality, and spatial presence.This application provides a full-scale VR experience, enabling designers and viewers to explore and evaluate products in an immersive, realistic environment. It also helps users understand the design process, inspiration, CMF, and the thinking behind the final product.
Heisty feisty is a VR puzzle-stealth game where players take on the role of a burglar attempting a high-stakes house heist. Set during a tight ten-minute window while the mysterious owner steps out to do his chores, you must infiltrate his home and snatch the loot before he returns.Players explore the house, work through mysterious clues left in the environment, and strategically react to hidden surprises around every corner. As the timer ticks down, you must decide when to search deeper and when to rush your escape. Unpredictable room layouts and strict time limits drive constant tension, forcing players to adapt their path and decision-making for a fresh survival challenge each run.
BO!NK is a two-player VR game where players take on the roles of Minion Kings who compete to take control of floating islands. Each player commands a set of colourful minions that can be grabbed, thrown, stacked, and repositioned across the islands.Players move between islands, build towers with their minions, and disrupt their opponent's towers to gain control. As the state of the world changes, players must decide when to strengthen their own position and when to interfere with their opponent.Conflict and challenge emerge primarily from player interactions, creating unpredictable situations and new strategies that make each round replayable.