Design for VR - Project Showcase 2026
Here presented are the outcomes from the course DE677: Design for Virtual Reality (Autumn Semester 2026).
• Course Duration: 2 weeks
• Project Developement: 1 week
Browse Projects:
Anatomy of a Suicide
VR
Quest
Unity
Room-scale-Movement
Narrative
Team: Aman Kumar, Devavrat Chachad, Parimal Chahande, Aiman Aslam
Inspired by Alice Birch's 2017 play, Anatomy of a Suicide, is an inherited home shown through a narrative VR experience. Inside the quiet walls of an ancestral flat, three generations of women across time inherit a heavy feeling of isolation and grief. In the present day, the third generation of these young women sits alone in her room, struggling against the heavy thoughts of her family’s past and a fear of being abandoned. The house itself seems to provide the clues, holding onto the forgotten memories of the mother and grandmother who walked its halls before her.Amidst the lingering grief and stories of the past, an old cassette player remains as a fragile connection across time. As voices from the past echo through long-lost recordings, faint glimmers of hope begin to emerge from the darkness. Echoes of resilience surface from previous generations, helping each generation hold on for a bit longer. To shift the course of an inherited tendency, the hidden messages within this house must be untangled before the cycle repeats itself.
Spatial Portfolio
MR
Quest
Unity
Room-scale-Movement
Application
Team: Karthiga R, Jay Panchal, Navjot Singh, Jobel Joseph
Project explores the use of Virtual Reality (VR) as an immersive presentation tool for automotive and industrial design, where understanding form, scale, proportion, surface quality, and design details is critical to evaluating the final outcome. Traditional presentation methods and physical prototypes often limit the viewer’s ability to experience a product at its intended scale, while full-scale prototypes can be time-consuming and resource-intensive to develop. VR bridges this gap by allowing designers and viewers to experience and evaluate digital products in an immersive 1:1 environment, creating a deeper understanding of the design and its physical presence.
Heisy Feisty
VR
Quest
Unity
Teleportation
Game
Team: Abhishek Kumar, Antony Prakash, Abu Pargavi
Heisty feisty is a VR puzzle-stealth game where players take on the role of a burglar attempting a high-stakes house heist. Set during a tight ten-minute window while the mysterious owner steps out to do his chores, you must infiltrate his home and snatch the loot before he returns.Players explore the house, work through mysterious clues left in the environment, and strategically react to hidden surprises around every corner. As the timer ticks down, you must decide when to search deeper and when to rush your escape. Unpredictable room layouts and strict time limits drive constant tension, forcing players to adapt their path and decision-making for a fresh survival challenge each run.
BO!NK
VR
Quest
Unity
Room-scale-Movement
Muliplayer-Game
Team: Sagnik Ghosh, Kaustubh Kaushal, Yuva Gharat, Aakanksha Singh
A 2-player VR territory control gameBO!NK is a two-player VR game where players take on the roles of Minion Kings who compete to take control of floating islands. Each player commands a set of colourful minions that can be grabbed, thrown, stacked, and repositioned across the islands.Players move between islands, build towers with their minions, and disrupt their opponent's towers to gain control. As the state of the world changes, players must decide when to strengthen their own position and when to interfere with their opponent.Conflict and challenge emerge primarily from player interactions, creating unpredictable situations and new strategies that make each round replayable.
See course outcomes from the previous years:
• Showcase Spring 2026
• Showcase Autumn 2025
• Showcase Spring 2025
• Showcase Autumn 2024
• Showcase Spring 2024
• Showcase Autumn 2023
• Showcase Autumn 2022
• Showcase Autumn 2021