VR Designer (Unreal Engine)
This project involves the design and development of a virtual reality experience as part of an ongoing research project, in which 2D information is adapted into an interactive 3D spatial environment.
Role Overview
Working within a larger research project, you'll be guided by a PhD student and the lab's research team, and help them design, develop, and test the experience in person. Ideally, you'll also support the study that follows once the experience is built. Where results are substantial, the outcome may be developed into a research paper.
The project is a novel contribution that calls for plenty of experimentation in both design and development, sitting at the intersection of art, interaction design, computer science, and human psychology.
Eligibility
Open to 3rd and 4th year Bachelor's students and 2nd year Master's students.
Desired Qualifications
- Good knowledge of Unreal Engine, including scene building and Blueprint development.
- Working knowledge of the VR development pipeline in Unreal Engine.
- Good knowledge of 3D modelling software such as Blender, Maya, or Cinema 4D.
- Interest in experimental techniques for spatial development.
- Interest in research that results in a tangible, experiential outcome, in addition to a written one.
Portfolio required: applications without a portfolio showing the skills above will not be considered.
Send us your resume and portfolio.
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